![]() ![]() ![]() I never liked Apple’s forced Dock to begin with. They seem to be doing what they can to mimic MacOS visually anyway. D3’s dying a slow death there and WoW will likely see an end to macOS support after the 10.0 expansion.Īpple only cares about itself and will absolutely hurt and/or hinder anyone else that gets in its way. Only two games that I play are still on macOS: D3 and World of Warcraft. computer case to do so) will be my final hackintosh. It’s why the build I’ve been waiting to get started (due to a bad back and having to move a 70 lb. I’m a macOS fan through and through, but I’m not blind to what Apple has done over the last decade. They gave Blizzard and most of the game industry the middle finger multiple times, so now sadly we reap the rewards of their actions. The return on investment (ROI) is virtually nil there.ĭon’t gripe at Blizzard for lack of macOS support, gripe at Apple for being anti-trust and douchebags to boot. M1, etc.), that’s an additional platform Blizzard would have to support and troubleshoot. And with Apple switching to their own hardware (“Apple Silicon”, e.g. D3 might run better if it were ported to Metal, but with just one fully dedicated macOS programmer on the platform team there isn’t enough time for that to happen or else it would have been done already. ![]() Additionally, Diablo 3, which is an OpenGL based game in macOS, is effectively on life support and barely functional in anything later than 10.13.6 due to Apple letting OpenGL rot entirely instead of at least giving us OpenGL 4.5/4.6. And nobody really wants to game inside a virtual machine except for really old systems like the original Motorola 68k based Macs or 16-bit DOS games (DOSBox).Īs for the rest of macOS support, Apple’s myriad shenanigans have essentially pissed Blizzard off to the extreme and thus only games already launched on macOS get any support at all, and then only games that have a 64-bit version. As of Catalina (macOS 10.15), only 64-bit software is able to run outside of a virtual machine. To expand on this (and to give MissCheetah more info for her hoard of files ), the reason the classic versions of D2/LoD ended on macOS is because despite the hardware easily being able to support and run 32-bit software, that capability was removed from the macOS (mach) kernel. Support for classic D2 (2000) on Mac ended in Jan 2021. ![]()
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